Health Point:
A Health Point fills in a ball on the health indicator (see Status Area), up to the maximum number of health balls.

Full Health:
A Full Health power-up fills in all the balls on the health indicator.

Max Health:
A Max Health power-up increases the number of health points that VectorMan has. It can only be found in a television.

1-UP:
A 1-Up gives VectorMan an extra life.

 

 

Milestone:
The milestone power-up enables VectorMan to restart the level wherever the milestone was touched.

Extra Time:
Picking up the Extra Time icon adds two minutes to the level timer.

Television Receiver:
Destroying a television earns VectorMan a PowerUp, Weapon, or Morph Icon.

Photon:
Photons are pulsating energy sources that are spread out through all the levels. Picking up photons earns points.

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1:Cover 2:Contents & Mission 3:Controls 4:Morph Controls
5:Morph Controls & Boss Round Controls 6:Boss Round Controls & Story
7:Options 8:Game Info 9:Game Info & Power Ups 10:Power Ups 11:Weapons
12:Morph Icons & Bonus Rounds 13:Evil Orbots 14:Evil Orbots 15:Survival Guide

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