Status Area

VectorMan's vital statistics are shown at the bottom of the screen at all times during gameplay:


status area

Current Weapon: VectorMan can use six different weapons (see Weapons) throughout the game. This icon shows which weapon is currently active. It flashes when there is only a little ammunition left.

Lives: The dancing VectorMen icons show how many lives are held in reserve.

Health: VectorMan can take several hits before he loses a life. The filled-in balls represent the number of hits he can take. The

empty balls represent the number of times he's been hit. Empty balls can be filled in by grabbing a health point power-up. The total number of health points can be increased by grabbing a Max Health power-up. See the section on Power-Ups for more info.

Time Remaining: VectorMan has a limited amount of time to finish each level. This indicator shows how much time is left.

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1:Cover 2:Contents & Mission 3:Controls 4:Morph Controls
5:Morph Controls & Boss Round Controls 6:Boss Round Controls & Story
7:Options 8:Game Info 9:Game Info & Power Ups 10:Power Ups 11:Weapons
12:Morph Icons & Bonus Rounds 13:Evil Orbots 14:Evil Orbots 15:Survival Guide

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