Game | Shadowrun | ||||
Author/Vendor | FASA Corporation | ||||
Released | 1994 | ||||
Game Type | RPG | ||||
Language | English | ||||
KGen | |||||
Genecyst | |||||
Gens (1.10) |
The year is 2050 and the megacorporations rule by the power of information.
Everyone is on file in the global mainframe - everyone but you and a handful
of "invisible" outlaws called shadowrunners. Move through the grim and magical
realities of futuristic Seattle and uncover a diabolical plot that could
destroy the world.
Awesome concept, passable game. The action sequences are done overhead-style. The cyberjacking sequences are both graphically impressive and fun to play. It's too bad that every corporate computer system starts to look alike after a while. The story is decent enough, but is rather hard to enjoy when constantly interrupted by game sequences. |