GAME GENIE CODES: Road Rash.

 No.  Code  Effect
   1  RH9T-R60T  MASTER CODE--MUST BE ENTERED
   2  AJPA-AAFG  Player A starts at level 2
   3  ANPA-AAFG  Player A starts at level 3
   4  ATPA-AAFG  Player A starts at level 4
   5  AYPA-AAFG  Player A starts at level 5
   6  AJPT-AAGC  Player B starts at level 2
   7  ANPT-AAGC  Player B starts at level 3
   8  ATPT-AAGC  Player B starts at level 4
   9  AYPT-AAGC  Player B starts at level 5
 10  8TPA-ACGL  Player A starts with $5,000 instead of $1,000
 11  7APA-AGGL  Player A starts with $10,000
 12  2TPA-AWGL  Player A starts with $25,000
 13  VAPA-BGGL  Player A starts with $50,000
 14  AAPA-AAGL  Player A starts with no money
 15  8TPT-ACHG  Player B starts with $5,000 instead of $1,000
 16  7APT-AGHG  Player B starts with $10,000
 17  2TPT-AWHG  Player B starts with $25,000
 18  VAPT-BGHG  Player B starts with $50,000
 19  AAPT-AAHG  Player B starts with no money
 20  AEPA-AAGW  Player A starts with Panda 600 bike instead of Shuriken 400
 21  AJPA-AAGW  Player A starts with Bonzai 750 bike
 22  ANPA-AAGW  Player A starts with Kamikaze 750 bike
 23  ATPA-AAGW  Player A starts with Shuriken 1000 bike
 24  AYPA-AAGW  Player A starts with Ferruci 850 bike
 25  A2PA-AAGW  Player A starts with Panda 750 bike
 26  A6PA-AAGW  Player A starts with Diablo 1000 bike
 27  AEPT-AAHR  Player B starts with Panda 600 bike instead of Shuriken 400
 28  AJPT-AAHR  Player B starts with Bonzai 750 bike
 29  ANPT-AAHR  Player B starts with Kamikaze 750 bike
 30  ATPT-AAHR  Player B starts with Shuriken 1000 bike
 31  AYPT-AAHR  Player B starts with Ferruci 850 bike
 32  A2PT-AAHR  Player B starts with Panda 750 bike
 33  A6PT-AAHR  Player B starts with Diablo 1000 bike
 34  BDCT-AACA  Players need to finish 8th or better (instead of 4th) on Sierra Nevada road
 35  B9CT-AACA  Players need to finish 15th or better on Sierra Nevada road
 36  BMCT-AA34  Players don't need to run Sierra Nevada road
 37  BDCT-AACT  Players need to finish 8th or better (instead of 4th) on Pacific Coast road
 38  B9CT-AACT  Players need to finish 15th or better on Pacific Coast road
 39  BMCT-AA4L  Players don't need to run Pacific Coast road
 40  BDCT-AADA  Players need to finish 8th or better (instead of 4th) on Redwood Forest road
 41  B9CT-AADA  Players need to finish 15th or better on Redwood Forest road
 42  BMCT-AA44  Players don't need to run Redwood Forest road
 43  BDCT-AADT  Players need to finish 8th or better (instead of 4th) on Palm Desert road
 44  B9CT-AADT  Players need to finish 15th or better on Palm Desert road
 45  BMCT-AA5L  Players don't need to run Palm Desert road
 46  BDCT-AAEA  Players need to finish 8th or better (instead of 4th) on Grass Valley road
 47  B9CT-AAEA  Players need to finish 15th or better on Grass Valley road
 48  BMCT-AA54  Players don't need to run Grass Valley road

NOTE: some of the following codes (49 to 79) may be a little buggy,
and can cause the game to glitch after a while!

 49  ANPA-AAZG  Palm Desert is only 2.4 miles long (instead of 5.7)
 50  AEPA-BAZG  Redwood is only 2.7 miles long (instead of 5.4)
 51  BAPA-AAFG  New level, goes beyond normal end of tracks. (only on Sierra Nevada and
 Pacific Coast).

Codes 52 to 58 are perfect for testing the experimental bikes (Codes 63 to 77),
remember to stay on the left side of the track!

 52  AJPA-BAFG  Sierra Nevada is 12 miles long, & perfectly straight, with no traffic on the left
 side of the road!
 53  ATPA-BAFG  Sierra Nevada is 16 miles long, & perfectly straight, with no traffic on the left
 side of the road!
 54  ATPA-AAZG  Sierra Nevada & Grass Valley tracks are straight, with no traffic on the left
 side of the road!
 55  BAPA-BAFG  Can race Palm Desert with no cops, & traffic on one side only!
 56  ANPA-BAFG  Redwood is much straighter.
 57  AYPA-BAFG  Palm Desert is almost straight.
 58  A2PA-BAFG  Pacific Coast & Sierra Nevada are much straighter and 16 miles long.
 59  AELA-AA0W  Ride during a thunderstorm.
 60  AEPA-AAG4  Always finish in 1st place on Sierra Nevada
 61  AEPA-AAHW  Always finish in 1st place on Palm Desert
 62  02PA-BH8L  Player A starts with $623,900

NOTE: to get some of these test bikes (codes 63 to 77) to go , you have to just "tap" the "B" button
while holding down the "A" button, then release them both, it takes a little practice. Also make sure
you let the other riders have a head start, if you don't, you'll smash into them from behind!
Using these bikes can sometimes cause the game to quit.

 63  7JPA-BAGW  Faster bike
 64  ANPA-AL0W  Super fast bike
 65  AEPA-BAGW  Another super fast bike
 66  ATPA-AN0W  Nitrous oxide bike! Super fast.
 67  BJPA-ABGW  NITRO bike! Accelerate instantly to 280 MPH.
 68  3JPA-AAGW  Bike starts out and stays in Overdrive! (The game quits after your first wreck
 so don't crash!)
 69  72PA-AAGW  Test bike. Almost instant acceleration to about 290 MPH. Barely controllable.
 70  ATPA-ANGW  Test bike. VERY fast!
 71  AEPA-BA0W  Test bike. Goes from 0 to 180 MPH in less than 1 second.
 72  ATPA-AP0W  Test bike. Very fast!
 73  AEPA-BB0W  Test bike. Top speed 280 MPH.
 74  ATPA-AA0W  Test bike. This motor will turn about 20,000 RPM! (regular bikes are only
 about 8,000 RPM). Top speed is 164 MPH.
 75  AYPA-AA0W  Test bike. This motor turns 21,500 RPM @ 158 MPH.
 76  AEPA-AB0W  Test bike. The motor turns at 23,000 RPM @ 140 MPH.
 77  3JPA-AA0W  Test bike. Stuck in 3rd gear!
 78  AELA-AAGW  Road looks like it's frozen solid.
 79  AELA-AT0W  The road is yellow instead of black.

Codes 49 to 79 were submitted by Tony Hedstrom of the Code Hut.

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