GAME GENIE CODES: Road Rash II. |
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No. | Code | Effect |
1 | RH6A-86YJ | MASTER CODE--MUST BE ENTERED |
2 | 8TST-ACD8 | Player A starts game with $5,000 instead of $1,000 |
3 | 7AST-AGD8 | Player A starts game with $10,000 |
4 | 2TST-AWD8 | Player A starts game with $25,000 |
5 | VAST-BGD8 | Player A starts game with $50,000 |
6 | CAST-ARM8 | Player A starts game with $100,000 |
7 | ZAST-AC58 | Player A starts game with $250,000 |
8 | AAST-AAD8 | Player A starts game with no money |
9 | 8TTA-ACDW | Player B starts game with $5,000 instead of $1,000 |
10 | 7ATA-AGDW | Player B starts game with $10,000 |
11 | 2TTA-AWDW | Player B starts game with $25,000 |
12 | VATA-BGDW | Player B starts game with $50,000 |
13 | CATA-ARMW | Player B starts game with $100,000 |
14 | ZATA-AC5W | Player B starts game with $250,000 |
15 | AATA-AADW | Player B starts game with no money |
16 | AEST-AAEG | Player A starts game with Panda 500 bike instead of Shuriken 400 |
17 | AJST-AAEG | Player A starts game with Shuriken TT 250 bike |
18 | ANST-AAEG | Player A starts game with Panda 900 bike |
19 | ATST-AAEG | Player A starts game with Banzai 7.11 bike |
20 | AYST-AAEG | Player A starts game with Banzai 600N bike |
21 | A2ST-AAEG | Player A starts game with Banzai 750N bike |
22 | A6ST-AAEG | Player A starts game with Shuriken 1000N bike |
23 | BAST-AAEG | Player A starts game with Banzai 7.11N bike |
24 | BEST-AAEG | Player A starts game with Diablo 1000N bike |
25 | BJST-AAEG | Player A starts game with Panda 600 bike |
26 | BNST-AAEG | Player A starts game with Banzai 600 bike |
27 | BTST-AAEG | Player A starts game with Banzai 750 bike |
28 | BYST-AAEG | Player A starts game with Shuriken 1000 bike |
29 | B2ST-AAEG | Player A starts game with Diablo 1000 bike |
30 | AETA-AAD4 | Player B starts game with Panda 500 bike instead of Shuriken 400 |
31 | AJTA-AAD4 | Player B starts game with Shuriken TT 250 bike |
32 | ANTA-AAD4 | Player B starts game with Panda 900 bike |
33 | ATTA-AAD4 | Player B starts game with Banzai 7.11 bike |
34 | AYTA-AAD4 | Player B starts game with Banzai 600N bike |
35 | A2TA-AAD4 | Player B starts game with Banzai 750N bike |
36 | A6TA-AAD4 | Player B starts game with Shuriken 1000N bike |
37 | BATA-AAD4 | Player B starts game with Banzai 7.11N bike |
38 | BETA-AAD4 | Player B starts game with Diablo 1000N bike |
39 | BJTA-AAD4 | Player B starts game with Panda 600 bike |
40 | BNTA-AAD4 | Player B starts game with Banzai 600 bike |
41 | BTTA-AAD4 | Player B starts game with Banzai 750 bike |
42 | BYTA-AAD4 | Player B starts game with Shuriken 1000 bike |
43 | B2TA-AAD4 | Player B starts game with Diablo 1000 bike |
For Codes 44 thru 53, a player ordinarily must finish 3rd or better on each
of the 5 tracks
to qualify for advancement to the next level. These codes eliminate qualification requirements for particular tracks. They are for Solo and Take Turn modes, and sometimes will not work after playing in Split Screen or Mano-a-Mano modes. Also it doesn't say you have qualified on the track selection screen, but the codes work. |
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44 | AEST-AAER | Player A pre-qualifies on Alaska track |
45 | AEST-AAE0 | Player A pre-qualifies on Hawaii track |
46 | AEST-AAE8 | Player A pre-qualifies on Tennessee track |
47 | AEST-AAFG | Player A pre-qualifies on Arizona track |
48 | AEST-AAFR | Player A pre-qualifies on Vermont track |
49 | AETA-AAEC | Player B pre-qualifies on Alaska track |
50 | AETA-AAEL | Player B pre-qualifies on Hawaii track |
51 | AETA-AAEW | Player B pre-qualifies on Tennessee track |
52 | AETA-AAE4 | Player B pre-qualifies on Arizona track |
53 | AETA-AAFC | Player B pre-qualifies on Vermont track |
54 | B6ST-AAEG | Player 1 starts with Wildthing 2000 (the fastest bike) |
55 | AJST-ABF8 | Start on level 2 |
56 | ANST-ABF8 | Start on level 3 |
57 | ATST-ABF8 | Start on level 4 |
58 | AYST-ABF8 | Start on level 5 |
59 | A2ST-ABF8 | Start on secret level 6 (race against the cops!) |
Note: A few of these Track modifier codes (codes 60 to 169), |
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60 | DR5T-AAXN | All tracks have massive jumps! |
61 | AC4T-BA5N | Tracks have more turns |
62 | AC5T-AA1N | All tracks are straight |
63 | AL3T-AAKN | Tracks have no hills |
64 | AC3T-AA70 | All 5 tracks are different |
65 | AR3T-AAFY | Cool! Try Arizona |
66 | DC3T-AJ5T | Try this one! |
67 | DL3T-AAVY | Not as many hills |
68 | HR3T-AJXJ | 5 more new tracks! |
69 | AC3T-AE40 | Tracks have several small "drop off" type jumps. |
70 | AC5T-AE30 | Tracks have big jumps |
71 | AG3T-AE70 | Tracks are different |
72 | AG3T-AE72 | More different tracks |
73 | DR5T-AAE2 | Hardly any hills |
74 | AG5T-AE72 | Moto-cross tracks! |
75 | AG3T-AE52 | There's a 4 mile long uphill climb |
76 | AG4T-AE22 | Tracks are straight, and no cops! |
77 | AC3T-AAG2 | Jump about 2 miles! (may glitch) |
78 | AG5T-AE02 | An excellent track modifier code |
79 | AG3T-AEZ2 | Another excellent track modifier code |
80 | AL5T-AAP2 | More moto-cross tracks |
81 | AG5T-AEY2 | Almost no hills |
82 | AG5T-AER2 | More different tracks |
83 | AL5T-AAN2 | Different tracks with very small hills |
84 | AC5T-AAJ2 | Big jumps |
85 | AC5T-AAG2 | A great track changer code |
86 | AC5T-AAF2 | More moto-cross tracks |
87 | BW4T-BA6T | Tracks are straight |
88 | AW4T-AJTT | Super twisty tracks (doesn't glitch) |
89 | BL3T-BA7T | Alaska track is cool (after 5 mile mark) |
90 | AR3T-AAXW | All tracks are very different (Doesn't glitch.) |
91 | D03T-BA3T | Killer jumps (glitches) |
92 | BC5T-AAVN | Similar to code 91 |
93 | AW5T-AATT | Huge jumps (Vermont track doesn't glitch) |
94 | AW3T-AAWW | Tracks are VERY different. Plus, in Alaska track, it plays Arizona
music. Great code! (Doesn't glitch.) |
95 | A03T-AAWW | Similar to code 94, but different |
96 | BC3T-AAWW | Similar to code 94, but different |
97 | CC3T-AAWW | Similar to code 94, but different |
98 | BL3T-A4XW | Tracks are different |
99 | BL3T-A4W2 | All tracks are perfectly straight |
100 | BL3T-A4W6 | Tracks are different, with a lot more traffic, and small jumps
about every 1/4 mile. (Only works on some tracks, like Alaska) |
101 | AW3T-AAFT | Track starts out normal, then at about 1 mile, there's a super
sharp turn and everyone crashes. |
102 | AW4T-AJNW | All tracks are nearly straight |
103 | AG5T-AE82 | Tracks are different, with big jumps (doesn't glitch.) |
104 | AW4T-AAFT | Tracks have large "S" turns |
105 | AW5T-AJTW | Huge jumps (doesn't glitch) |
106 | AW3T-AEFW | All tracks are really different. A very good track changer code. |
107 | AW5T-AJJW | Awesome jumps |
108 | AW3T-AJKW | Awesome jumps (Alaska doesn't glitch) |
109 | AW5T-AJMW | Awesome jumps (Arizona doesn't glitch) |
110 | AW4T-AAGT | Track only makes a giant right hand turn |
111 | AW3T-AJPW | Tracks are much different. Another good track changer code. |
112 | AW5T-AJ6Y | Gigantic jumps |
113 | AL3T-ANWY | Tracks are really different. One of the best codes! |
114 | AC3T-AEX0 | Massive jumps (doesn't glitch) |
115 | AG4T-AA5T | Very sharp left hand curves. Going off the road doesn't slow you down. |
116 | AL4T-AA5T | Sharp right hand turns |
117 | AR4T-AJ4Y | Tracks are different |
118 | AC4T-AEW0 | Very windy tracks |
119 | AL5T-ANXY | Vermont has BIG jumps (doesn't glitch) |
120 | A83T-AC7T | Alaska track is different, with big jumps (doesn't glitch) |
121 | BR4T-AA5T | All right hand turns |
122 | CC4T-AA5T | All left hand turns. Can go full speed in turns. |
123 | AL3T-ANM0 | Some long straights, and some big jumps. |
124 | AC4T-AEY0 | Very drivable curvy roads. A good code. |
125 | E03T-BA3T | Killer jumps |
126 | AR4T-AJYY | All tracks are perfectly straight with hills. |
127 | AC3T-BA5T | Tracks are different |
128 | AC5T-AAXN | Super big jumps |
129 | A03T-AA5W | Tracks are completely different (doesn't glitch) |
130 | BW3T-AA3J | Whoop dee do's everywhere |
131 | AG4T-ANL0 | Very twisty road |
132 | A43T-AC3N | Several small jumps |
133 | DC3T-AAXT | Vermont has all left hand turns, Tennessee has all right hand turns. |
134 | D03T-AAZN | Hawaii has all right hand turns, Arizona has all left hand turns. |
135 | AC3T-AC70 | Tracks are different |
136 | AL4T-AA6N | Twisty roads |
137 | AW4T-BA5N | More twisty roads |
138 | AC3T-AEZ0 | Tracks are different |
139 | AR3T-AAXW | All tracks are different |
140 | AR4T-BA5T | All 5 tracks are straight |
141 | H43T-AA3N | Level roads (no hills) |
142 | AL3T-ANVY | Tracks are different |
143 | A43T-AA5N | Super cool jumps |
144 | AC3T-AEP0 | Very good "tracks are different" code |
145 | H03T-AA5T | Great with Tennessee track |
146 | A43T-AAVN | No hills |
147 | AC4T-BA5T | Alaska track has all left turns |
148 | AC3T-AAPY | Alaska track has all right turns. Tennessee track is cool (doesn't glitch). |
149 | AW3T-AA5T | Different - cool! |
150 | AC4T-BA6N | Very good "twisty track" code |
151 | AC3T-AAZN | Cool track modifier |
152 | A83T-AA5T | Tracks are different. Race Alaska, level 5, it's way cool. Camera angle gets weird towards end of race. |
153 | AC3T-AAPT | Very sharp left and right hand turns |
154 | AC3T-AAMT | Different tracks (doesn't glitch) |
155 | AC3T-AAPN | Different tracks (doesn't glitch) |
156 | DL3T-AAPT | Different tracks (doesn't glitch) |
157 | DL3T-AAVN | No hills |
158 | A03T-AAKY | No hills until 5 mile mark, then there is a BIGGIE (glitches on Arizona). |
159 | BL3T-AAMY | Tracks are different (doesn't glitch) |
160 | B83T-AADN | Alaska is different (doesn't glitch) |
161 | CL3T-AADA | Alaska, Hawaii, and Tennessee are all right (doesn't glitch). |
162 | C83T-AAH2 | Arizona and Alaska tracks are different (doesn't glitch). |
163 | DG3T-AJ1T | Another good track modifier code |
164 | D03T-AJ5J | Alaska has "U" shaped right hand turns, Arizona is different, and Tennessee has all right hand turns. |
165 | ER3T-AT5T | Tennessee and Alaska tracks are cool |
166 | E02T-AJ5T | Lots of uphills, and downhills |
167 | HW3T-AGXJ | Most tracks are different |
168 | H03T-BA5T | Arizona, Alaska, and Tennessee tracks are cool (Hawaii track glitches). |
169 | BL3T-A4WW | Tracks are different plus, there is a huge instrument panel on the horizon! |
170 | AWVT-AAHT | See thru your rider!! Makes it much easier to see oncoming traffic. |
171 | BC3T-A0WW | White flashing grass |
172 | AG5T-AE52 | Camera is is lower than normal |
173 | AG5T-AEX2 | Camera is much lower than normal |
Codes 54 to 173 were submitted by Tony Hedstrom of the Code Hut. |
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