GAME GENIE CODES: Pac-Mania. |
||
No. | Code | Effect |
1 | ALEA-AA6W | Infinite lives for players 1 and 2 |
With Codes 2 thru 13, only 5 lives are shown on the screen
but if you have more, the game does keep track of them correctly |
||
2 | AE0T-AAEW | Player 1 starts with 2 lives |
3 | AN0T-AAEW | Player 1 starts with 4 lives |
4 | AY0T-AAEW | Player 1 starts with 6 lives |
5 | A60T-AAEW | Player 1 starts with 8 lives |
6 | BE0T-AAEW | Player 1 starts with 10 lives |
7 | 960T-AREW | Almost infinite lives--player 1 |
8 | AE0T-BA66 | Player 2 starts with 2 lives |
9 | AN0T-BA66 | Player 2 starts with 4 lives |
10 | AY0T-BA66 | Player 2 starts with 6 lives |
11 | A60T-BA66 | Player 2 starts with 8 lives |
12 | BE0T-BA66 | Player 2 starts with 10 lives |
13 | S60T-BA66 | Almost infinite lives for--player 2 |
14 | KBCA-AF22 | Ghosts stay blue 1/2 as long as normal |
15 | KBCA-AH22 | Ghosts stay blue 2x as long as normal |
16 | KBCA-AM22 | Ghosts stay blue 4x as long as normal |
17 | KBCA-AS22 | Ghosts stay blue 8x as long as normal |
With Codes 18 thru 21, the score counter keeps track correctly,
even though the normal value is shown floating up to the top of the screen. |
||
18 | CCGA-ARM6 | Cherry is worth 10,000 instead of 1,000 |
19 | ECGA-A6X4 | Strawberry is worth 20,000 instead of 2,000 |
20 | GCGA-BL58 | Lemon is worth 30,000 instead of 3,000 |
21 | LCGA-AHYA | Banana is worth 50,000 instead of 5,000 |
With Codes 22 thru 26, only 5 lives are shown on the screen
but if you have more, the game does keep track of them correctly |
||
22 | AGET-AACL | 2 lives after continue--both players |
23 | ARET-AACL | 4 lives after continue--both players |
24 | A0ET-AACL | 6 lives after continue--both players |
25 | A8ET-AACL | 8 lives after continue--both players |
26 | BGET-AACL | 10 lives after continue--both players |