GAME GENIE CODES: John Madden Football '93. |
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No. | Code | Effect |
1 | RH9T-860T | MASTER CODE--MUST BE ENTERED |
2 | ESPT-AAD6 | Play clock starts at 35 seconds instead of 45 |
Codes 3 thru 5 may cause delays in plays and kickoffs when you play against the computer. |
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3 | HXPT-AAD6 | Play clock starts at 60 seconds--use in 2-player mode |
4 | MMPT-AAD6 | Play clock starts at 90 seconds--use in 2-player mode |
5 | ALCT-CA7T | Play clock frozen--use on 2-player game only |
Codes 6 thru 12 can only be used with the 5-minute quarter option. |
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6 | D4LT-CABE | Each quarter lasts 30 seconds instead of 5 minutes |
7 | HWLT-CABE | Each quarter lasts 1 minute |
8 | SCLT-CABE | Each quarter lasts 2 minutes |
9 | 0WLT-CABE | Each quarter lasts 3 minutes |
10 | OCLT-CJBE | Each quarter lasts 20 minutes |
11 | BCLT-CRBE | Each quarter lasts 30 minutes |
12 | CCLT-C6BE | Each quarter lasts 60 minutes |
13 | CCDA-CA2L | No time limit (game lasts forever) |
14 | ACWA-AAG6 | Home team starts with 0 timeouts instead of 3 |
15 | AGWA-AAG6 | Home team starts with 1 timeout |
16 | ALWA-AAG6 | Home team starts with 2 timeouts |
17 | A0WA-AAG6 | Home team starts with 5 timeouts |
18 | BGWA-AAG6 | Home team starts with 9 timeouts |
19 | ACWA-AAHC | Visiting team starts with 0 timeouts instead of 3 |
20 | AGWA-AAHC | Visiting team starts with 1 timeout |
21 | ALWA-AAHC | Visiting team starts with 2 timeouts |
22 | A0WA-AAHC | Visiting team starts with 5 timeouts |
23 | BGWA-AAHC | Visiting team starts with 9 timeouts |
24 | RG3T-A6WG | Infinite timeouts for both teams |
With Codes 25 thru 30, if the computer is allowed more than 4 downs, |
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25 | AMJA-AAA8 | Only have 1 play to get a first down |
26 | ASJA-AAA8 | Only have 2 plays to get a first down |
27 | AXJA-AAA8 | Only have 3 plays to get a first down |
28 | A5JA-AAA8 | Have 5 plays to get a first down |
29 | A9JA-AAA8 | Have 6 plays to get a first down |
30 | BDJA-AAA8 | Have 7 plays to get a first down |
31 | AMJA-AA22 | Always first down (never lose possession on downs) |
32 | FDLT-AADR | Only need 5 yards for a first down |
33 | SDLT-AADR | 15 yards needed for a first down |
34 | YDLT-AADR | 20 yards needed for a first down |
35 | 8DLT-AADR | 30 yards needed for a first down |
36 | AMLT-AA5Y | Always goal-to-go (must get touchdown) |
37 | AMKT-AA9A | Touchdown worth 0 points |
38 | GDKT-BE1A | Touchdown worth 1 point |
39 | GDKT-BJ1A | Touchdown worth 2 points |
40 | GDKT-BN1A | Touchdown worth 3 points |
41 | GDKT-BT1A | Touchdown worth 4 points |
42 | GDKT-BY1A | Touchdown worth 5 points |
43 | GDKT-B61A | Touchdown worth 7 points |
44 | GDKT-BA1A | Touchdown worth 8 points |
45 | ADKA-BE40 | Extra point worth 0 points |
46 | AMKA-BE40 | Extra point worth 2 points |
47 | ASKA-BE40 | Extra point worth 3 points |
48 | AXKA-BE40 | Extra point worth 4 points |
49 | A1KA-BE40 | Extra point worth 5 points |
50 | A5KA-BE40 | Extra point worth 6 points |
51 | A9KA-BE40 | Extra point worth 7 points |
52 | BDKA-BE40 | Extra point worth 8 points |
53 | ADKA-BE5G | Field goal worth 0 points |
54 | AHKA-BE5G | Field goal worth 1 point |
55 | AMKA-BE5G | Field goal worth 2 points |
56 | AXKA-BE5G | Field goal worth 4 points |
57 | A1KA-BE5G | Field goal worth 5 points |
58 | A5KA-BE5G | Field goal worth 6 points |
59 | A9KA-BE5G | Field goal worth 7 points |
60 | BDKA-BE5G | Field goal worth 8 points |
61 | AMLA-AA5W | Safety worth 0 points |
62 | GDLA-BEXW | Safety worth 1 point |
63 | GDLA-BNXW | Safety worth 3 points |
64 | GDLA-BTXW | Safety worth 4 points |
65 | GDLA-BYXW | Safety worth 5 points |
66 | GDLA-B2XW | Safety worth 6 points |
67 | GDLA-B6XW | Safety worth 7 points |
68 | GDLA-BAXW | Safety worth 8 points |