GAME GENIE CODES: John Madden Football '93.

 No.  Code  Effect
   1  RH9T-860T  MASTER CODE--MUST BE ENTERED
   2  ESPT-AAD6  Play clock starts at 35 seconds instead of 45

Codes 3 thru 5 may cause delays in plays and kickoffs when you play against the computer.

   3  HXPT-AAD6  Play clock starts at 60 seconds--use in 2-player mode
   4  MMPT-AAD6  Play clock starts at 90 seconds--use in 2-player mode
   5  ALCT-CA7T  Play clock frozen--use on 2-player game only

Codes 6 thru 12 can only be used with the 5-minute quarter option.
The 10 and 15 minute quarter options operate as usual.

   6  D4LT-CABE  Each quarter lasts 30 seconds instead of 5 minutes
   7  HWLT-CABE  Each quarter lasts 1 minute
   8  SCLT-CABE  Each quarter lasts 2 minutes
   9  0WLT-CABE  Each quarter lasts 3 minutes
 10  OCLT-CJBE  Each quarter lasts 20 minutes
 11  BCLT-CRBE  Each quarter lasts 30 minutes
 12  CCLT-C6BE  Each quarter lasts 60 minutes
 13  CCDA-CA2L  No time limit (game lasts forever)
 14  ACWA-AAG6  Home team starts with 0 timeouts instead of 3
 15  AGWA-AAG6  Home team starts with 1 timeout
 16  ALWA-AAG6  Home team starts with 2 timeouts
 17  A0WA-AAG6  Home team starts with 5 timeouts
 18  BGWA-AAG6  Home team starts with 9 timeouts
 19  ACWA-AAHC  Visiting team starts with 0 timeouts instead of 3
 20  AGWA-AAHC  Visiting team starts with 1 timeout
 21  ALWA-AAHC  Visiting team starts with 2 timeouts
 22  A0WA-AAHC  Visiting team starts with 5 timeouts
 23  BGWA-AAHC  Visiting team starts with 9 timeouts
 24  RG3T-A6WG  Infinite timeouts for both teams

With Codes 25 thru 30, if the computer is allowed more than 4 downs,
it still punts on the 4th down--so the advantage is yours.
If the computer is allowed less than 4 downs, it will always run plays and never punt.

 25  AMJA-AAA8  Only have 1 play to get a first down
 26  ASJA-AAA8  Only have 2 plays to get a first down
 27  AXJA-AAA8  Only have 3 plays to get a first down
 28  A5JA-AAA8  Have 5 plays to get a first down
 29  A9JA-AAA8  Have 6 plays to get a first down
 30  BDJA-AAA8  Have 7 plays to get a first down
 31  AMJA-AA22  Always first down (never lose possession on downs)
 32  FDLT-AADR  Only need 5 yards for a first down
 33  SDLT-AADR  15 yards needed for a first down
 34  YDLT-AADR  20 yards needed for a first down
 35  8DLT-AADR  30 yards needed for a first down
 36  AMLT-AA5Y  Always goal-to-go (must get touchdown)
 37  AMKT-AA9A  Touchdown worth 0 points
 38  GDKT-BE1A  Touchdown worth 1 point
 39  GDKT-BJ1A  Touchdown worth 2 points
 40  GDKT-BN1A  Touchdown worth 3 points
 41  GDKT-BT1A  Touchdown worth 4 points
 42  GDKT-BY1A  Touchdown worth 5 points
 43  GDKT-B61A  Touchdown worth 7 points
 44  GDKT-BA1A  Touchdown worth 8 points
 45  ADKA-BE40  Extra point worth 0 points
 46  AMKA-BE40  Extra point worth 2 points
 47  ASKA-BE40  Extra point worth 3 points
 48  AXKA-BE40  Extra point worth 4 points
 49  A1KA-BE40  Extra point worth 5 points
 50  A5KA-BE40  Extra point worth 6 points
 51  A9KA-BE40  Extra point worth 7 points
 52  BDKA-BE40  Extra point worth 8 points
 53  ADKA-BE5G  Field goal worth 0 points
 54  AHKA-BE5G  Field goal worth 1 point
 55  AMKA-BE5G  Field goal worth 2 points
 56  AXKA-BE5G  Field goal worth 4 points
 57  A1KA-BE5G  Field goal worth 5 points
 58  A5KA-BE5G  Field goal worth 6 points
 59  A9KA-BE5G  Field goal worth 7 points
 60  BDKA-BE5G  Field goal worth 8 points
 61  AMLA-AA5W  Safety worth 0 points
 62  GDLA-BEXW  Safety worth 1 point
 63  GDLA-BNXW  Safety worth 3 points
 64  GDLA-BTXW  Safety worth 4 points
 65  GDLA-BYXW  Safety worth 5 points
 66  GDLA-B2XW  Safety worth 6 points
 67  GDLA-B6XW  Safety worth 7 points
 68  GDLA-BAXW  Safety worth 8 points

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