GAME GENIE CODES: John Madden Football '91. |
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No. | Code | Effect |
1 | RH9A-R6V2 | MASTER CODE--MUST BE ENTERED |
Codes 2 thru 5 may cause delays in plays and kick-offs. |
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2 | B8KA-AADG | Random time on play clock |
3 | D4KA-AADG | Random time on play clock |
With codes 4 and 5, the computer will run down the play clock - best to use in 2-Player mode. |
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4 | HWKA-AADG | Play clock starts at 60 seconds |
5 | MLKA-AADG | Play clock starts at 90 seconds |
Codes 6 thru 11 replace the 5-minute-per-quarter option in the options
screen. |
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6 | D2XT-CADL | Each quarter lasts 30 seconds |
7 | HTXT-CADL | Each quarter lasts 1 minute |
8 | SAXT-CADL | Each quarter lasts 2 minutes |
9 | MAXT-CEDL | Each quarter lasts 10 minutes |
10 | NAXT-CJDL | Each quarter lasts 18:20 |
11 | BAXT-CRDL | Each quarter lasts 30 minutes |
12 | AB4A-AAGE | Home team starts with 0 timeouts |
13 | AF4A-AAGE | Home team starts with 1 timeout |
14 | AK4A-AAGE | Home team starts with 2 timeouts |
15 | AZ4A-AAGE | Home team starts with 5 timeouts |
16 | BF4A-AAGE | Home team starts with 9 timeouts |
17 | AB4A-AAGL | Visiting team starts with 0 timeouts |
18 | AF4A-AAGL | Visiting team starts with 1 timeout |
19 | AK4A-AAGL | Visiting team starts with 2 timeouts |
20 | AZ4A-AAGL | Visiting team starts with 5 timeouts |
21 | BF4A-AAGL | Visiting team starts with 9 timeouts |
22 | RF5A-A618 | Infinite timeouts for both teams |
With Codes 23 thru 27, if the computer is allowed more than 4 downs, it still
punts on the 4th down |
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23 | ALHA-AAB2 | Only get 1 play to get a first down |
24 | ARHA-AAB2 | Only get 2 plays to get a first down |
25 | AWHA-AAB2 | Only get 3 plays to get a first down |
26 | A4HA-AAB2 | Have 5 plays to get a first down |
27 | A8HA-AAB2 | Have 6 plays to get a first down |
28 | ALHA-AA3W | Always first down - the down never counts down. |
29 | FCJA-AAFJ | Only need 5 yards for a first down |
30 | SCJA-AAFJ | Must get 15 yards for a first down |
31 | YCJA-AAFJ | Must get 20 yards for a first down |
32 | 8CJA-AAFJ | Must get 30 yards for a first down |
33 | ALJA-AA7R | Always goal-to-go--must get touchdown |
34 | ALHT-AA9E | Touchdown worth 0 points |
35 | GCHT-BE1E | Touchdown worth 1 point |
36 | GCHT-BJ1E | Touchdown worth 2 points |
37 | GCHT-BN1E | Touchdown worth 3 points |
38 | GCHT-BT1E | Touchdown worth 4 points |
39 | GCHT-BY1E | Touchdown worth 5 points |
40 | GCHT-B61E | Touchdown worth 7 points |
41 | GCHT-BA1E | Touchdown worth 8 points |
42 | ACHT-BE5J | Extra point worth 0 points |
43 | ALHT-BE5J | Extra point worth 2 points |
44 | ARHT-BE5J | Extra point worth 3 points |
45 | AWHT-BE5J | Extra point worth 4 points |
46 | A0HT-BE5J | Extra point worth 5 points |
47 | A4HT-BE5J | Extra point worth 6 points |
48 | A8HT-BE5J | Extra point worth 7 points |
49 | BCHT-BE5J | Extra point worth 8 points |
50 | ACHT-BE46 | Field goal worth 0 points |
51 | AGHT-BE46 | Field goal worth 1 point |
52 | ALHT-BE46 | Field goal worth 2 points |
53 | AWHT-BE46 | Field goal worth 4 points |
54 | A0HT-BE46 | Field goal worth 5 points |
55 | A4HT-BE46 | Field goal worth 6 points |
56 | A8HT-BE46 | Field goal worth 7 points |
57 | BCHT-BE46 | Field goal worth 8 points |
58 | BLJA-AA4E | Safety worth 0 points |
59 | GCJA-BEWE | Safety worth 1 point |
60 | GCJA-BNWE | Safety worth 3 points |
61 | GCJA-BTWE | Safety worth 4 points |
62 | GCJA-BYWE | Safety worth 5 points |
63 | GCJA-B2WE | Safety worth 6 points |
64 | GCJA-B6WE | Safety worth 7 points |
65 | GCJA-BAWE | Safety worth 8 points |