GAME GENIE CODES: Jurassic Park. |
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No. | Code | Effect |
1 | AVDA-AA24 | Infinite energy |
Codes 2 thru 4: Health bar may not match actual health.
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2 | DBCT-AAA8 + DBDA-AAAW | Start with 75% health |
3 | CBCT-AAA8 + CBDA-AAAW | Start with 50% health |
4 | BBCT-AAA8 + BBDA-AAAW | Start with 25% health |
5 | BVDA-AA5G | Infinite lives |
6 | AFCT-AAA0 | Start with 1 life |
7 | AKCT-AAA0 | Start with 2 lives |
Codes 8 to 44: Only 1 code can be used at a time. Weapon selected replaces
blue-banded darts.
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8 | ABDA-AAG2 | Start with 0 blue-banded darts |
9 | AFDA-AAG2 | Start with 1 blue-banded dart |
10 | BKDA-AAG2 | Start with 10 blue-banded darts |
11 | B7DA-AAG2 | Start with 15 blue-banded darts |
12 | GKDA-AAG2 | Start with 50 blue-banded darts |
13 | J3DA-AAG2 | Start with 70 blue-banded darts |
14 | NPDA-AAG2 | Start with 99 blue-banded darts |
15 | AFDA-AAG2 + AKDA-AAG4 | Start with 1 red-banded dart |
16 | BKDA-AAG2 + AKDA-AAG4 | Start with 10 red-banded darts |
17 | B7DA-AAG2 + AKDA-AAG4 | Start with 15 red-banded darts |
18 | GKDA-AAG2 + AKDA-AAG4 | Start with 50 red-banded darts |
19 | J3DA-AAG2 + AKDA-AAG4 | Start with 70 red-banded darts |
20 | NPDA-AAG2 + AKDA-AAG4 | Start with 99 red-banded darts |
21 | AFDA-AAG2 + AVDA-AAG4 | Start with 1 gas grenade |
22 | BKDA-AAG2 + AVDA-AAG4 | Start with 10 gas grenades |
23 | B7DA-AAG2 + AVDA-AAG4 | Start with 15 gas grenades |
24 | GKDA-AAG2 + AVDA-AAG4 | Start with 50 gas grenades |
25 | J3DA-AAG2 + AVDA-AAG4 | Start with 70 gas grenades |
26 | NPDA-AAG2 + AVDA-AAG4 | Start with 99 gas grenades |
27 | AFDA-AAG2 + AZDA-AAG4 | Start with 1 flash grenade |
28 | BKDA-AAG2 + AZDA-AAG4 | Start with 10 flash grenades |
29 | B7DA-AAG2 + AZDA-AAG4 | Start with 15 flash grenades |
30 | GKDA-AAG2 + AZDA-AAG4 | Start with 50 flash grenades |
31 | J3DA-AAG2 + AZDA-AAG4 | Start with 70 flash grenades |
32 | NPDA-AAG2 + AZDA-AAG4 | Start with 99 flash grenades |
33 | AFDA-AAG2 + A7DA-AAG4 | Start with 1 concussion grenade |
34 | BKDA-AAG2 + A7DA-AAG4 | Start with 10 concussion grenades |
35 | B7DA-AAG2 + A7DA-AAG4 | Start with 15 concussion grenades |
36 | GKDA-AAG2 + A7DA-AAG4 | Start with 50 concussion grenades |
37 | J3DA-AAG2 + A7DA-AAG4 | Start with 70 concussion grenades |
38 | NPDA-AAG2 + A7DA-AAG4 | Start with 99 concussion grenades |
39 | AFDA-AAG2 + A3DA-AAG4 | Start with 1 rocket |
40 | BKDA-AAG2 + A3DA-AAG4 | Start with 10 rockets |
41 | B7DA-AAG2 + A3DA-AAG4 | Start with 15 rockets |
42 | GKDA-AAG2 + A3DA-AAG4 | Start with 50 rockets |
43 | J3DA-AAG2 + A3DA-AAG4 | Start with 70 rockets |
44 | NPDA-AAG2 + A3DA-AAG4 | Start with 99 rockets |
Codes 45 to 81: Only 1 code can be used at a time. Weapon selected replaces
stun gun shots.
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45 | ABDA-AAG8 | Start with 0 stun gun shots |
46 | AFDA-AAG8 | Start with 1 stun gun shot |
47 | BKDA-AAG8 | Start with 10 stun gun shots |
48 | B7DA-AAG8 | Start with 15 stun gun shots |
49 | GKDA-AAG8 | Start with 50 stun gun shots |
50 | J3DA-AAG8 | Start with 70 stun gun shots |
51 | NPDA-AAG8 | Start with 99 stun gun shots |
52 | AFDA-AAG8 + AKDA-AAHA | Start with 1 red-banded dart |
53 | BKDA-AAG8 + AKDA-AAHA | Start with 10 red-banded darts |
54 | B7DA-AAG8 + AKDA-AAHA | Start with 15 red-banded darts |
55 | GKDA-AAG8 + AKDA-AAHA | Start with 50 red-banded darts |
56 | J3DA-AAG8 + AKDA-AAHA | Start with 70 red-banded darts |
57 | NPDA-AAG8 + AKDA-AAHA | Start with 99 red-banded darts |
58 | AFDA-AAG8 + AVDA-AAHA | Start with 1 gas grenade |
59 | BKDA-AAG8 + AVDA-AAHA | Start with 10 gas grenades |
60 | B7DA-AAG8 + AVDA-AAHA | Start with 15 gas grenades |
61 | GKDA-AAG8 + AVDA-AAHA | Start with 50 gas grenades |
62 | J3DA-AAG8 + AVDA-AAHA | Start with 70 gas grenades |
63 | NPDA-AAG8 + AVDA-AAHA | Start with 99 gas grenades |
64 | AFDA-AAG8 + AZDA-AAHA | Start with 1 flash grenade |
65 | BKDA-AAG8 + AZDA-AAHA | Start with 10 flash grenades |
66 | B7DA-AAG8 + AZDA-AAHA | Start with 15 flash grenades |
67 | GKDA-AAG8 + AZDA-AAHA | Start with 50 flash grenades |
68 | J3DA-AAG8 + AZDA-AAHA | Start with 70 flash grenades |
69 | NPDA-AAG8 + AZDA-AAHA | Start with 99 flash grenades |
70 | AFDA-AAG8 + A7DA-AAHA | Start with 1 concussion grenade |
71 | BKDA-AAG8 + A7DA-AAHA | Start with 10 concussion grenades |
72 | B7DA-AAG8 + A7DA-AAHA | Start with 15 concussion grenades |
73 | GKDA-AAG8 + A7DA-AAHA | Start with 50 concussion grenades |
74 | J3DA-AAG8 + A7DA-AAHA | Start with 70 concussion grenades |
75 | NPDA-AAG8 + A7DA-AAHA | Start with 99 concussion grenades |
76 | AFDA-AAG8 + A3DA-AAHA | Start with 1 rocket |
77 | BKDA-AAG8 + A3DA-AAHA | Start with 10 rockets |
78 | B7DA-AAG8 + A3DA-AAHA | Start with 15 rockets |
79 | GKDA-AAG8 + A3DA-AAHA | Start with 50 rockets |
80 | J3DA-AAG8 + A3DA-AAHA | Start with 70 rockets |
81 | NPDA-AAG8 + A3DA-AAHA | Start with 99 rockets |
82 | BLEA-8A8L + BAET-8A5J | High charge stun gun shot doesn't use as much ammo |
83 | CX1T-GA5C | Infinite gas on the river |
84 | AD7A-GTBC | Each gas can worth 1/2 normal amount of gas |
85 | AD7A-G2BC | Each gas can worth 3/4 normal amount of gas |
86 | AD7A-GAKC | Each gas can worth 2x normal amount of gas |
87 | AD7A-HAKC | Each gas can worth 3x normalamount of gas |
88 | AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN |
Grant starts on Level 2 (power station) |
89 | AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN |
Grant starts on Level 3 (power station) |
90 | AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN |
Grant starts on Level 4 (power station) |
91 | AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN |
Grant starts on Level 5 (river) |
92 | AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN |
Grant starts on Level 6 (pump station) |
93 | AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN |
Grant starts on Level 7 (canyon) |
94 | AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN |
Grant starts on Level 8 (volcano) |
95 | AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN |
Grant starts on Level 9 (main hall) |
96 | AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN |
Grant starts on Level 10 (main hall) |
97 | AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN |
Grant starts on Level 11 (main hall) |
98 | AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN |
Grant starts on Level 12 (main hall) |
99 | AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN |
Grant starts on Level 13 (main hall) |
100 | B3JA-JAB8 | Raptor starts on Level 2 (power station) |
101 | B7JA-JAB8 | Raptor starts on Level 3 (pump station) |
102 | CBJA-JAB8 | Raptor starts on Level 4 (canyon) |
103 | CFJA-JAB8 | Raptor starts on Level 5 (main hall) |
104 | CKJA-JAB8 | Raptor starts on Level 6 (main hall) |
105 | CPJA-JAB8 | Raptor starts on Level 7 (main hall) |
106 | CVJA-JAB8 | Raptor starts on Level 8 (main hall) |
107 | CZJA-JAB8 | Raptor starts on Level 9 (main hall) |