GAME GENIE CODES: Columns III. |
||
No. | Code | Effect |
1 | A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN | 5 points needed to attack opponent |
2 | A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN | 6 points needed to attack opponent |
3 | A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN | 7 points needed to attack opponent |
4 | BDZA-AAA0 + BDZA-AABA + BDZA-AABN | 8 points needed to attack opponent |
5 | BHZA-AAA0 + BHZA-AABA + BHZA-AABN | 9 points needed to attack opponent |
6 | B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN | 15 points needed to attack opponent |
7 | CXZA-AAA0 + CXZA-AABA + CXZA-AABN | 20 points needed to attack opponent |
8 | P5ZA-BGV2 | Attacks always remove 1 row |
9 | P5ZA-BLV2 | Attacks always remove 2 rows |
10 | P5ZA-BRV2 | Attacks always remove 3 rows |
11 | P5ZA-BWV2 | Attacks always remove 4 rows |
12 | P5ZA-B0V2 | Attacks always remove 5 rows |
13 | P5ZA-B4V2 | Attacks always remove 6 rows |
14 | P5ZA-B8V2 | Attacks always remove 7 rows |
15 | P5ZA-BCV2 | Attacks always remove 8 rows |
16 | PXZA-BEWL | Attacks always add 1 row |
17 | PXZA-BJWL | Attacks always add 2 rows |
18 | PXZA-BNWL | Attacks always add 3 rows |
19 | PXZA-BTWL | Attacks always add 4 rows |
20 | PXZA-BYWL | Attacks always add 5 rows |
21 | PXZA-B2WL | Attacks always add 6 rows |
22 | PXZA-B6WL | Attacks always add 7 rows |
23 | PXZA-BAWL | Attacks always add 8 rows |
24 | P5ZA-BEYG | Magic stone "Dump" adds 1 row |
25 | P5ZA-BNYG | Magic stone "Dump" adds 3 rows |
26 | P5ZA-BTYG | Magic stone "Dump" adds 4 rows |
27 | P5ZA-BYYG | Magic stone "Dump" adds 5 rows |
28 | P5ZA-B2YG | Magic stone "Dump" adds 6 rows |
29 | P5ZA-B6YG | Magic stone "Dump" adds 7 rows |
30 | P5ZA-BAYG | Magic stone "Dump" adds 8 rows |