GAME GENIE CODES: Burning Force.
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No. | Code | Effect |
1 | AWJA-AA6Y | Invincibility |
2 | BJWT-AAEG + BLCA-AADW | 10 hits per vehicle |
3 | AJWT-AAEG + ALCA-AADW | 2 hits per vehicle |
4 | AEWT-AAEG + AGCA-AADW | 1 hit per vehicle |
5 | YLJA-AAH8 | Infinite vehicles |
6 | 9TWT-BCD8 + BEWT-AAEA | Start with 10 vehicles |
7 | 9TWT-BCD8 + AEWT-AAEA | Start with 2 vehicles |
8 | 9TWT-BCD8 + AAWT-AAEA | Start with 1 vehicle |
9 | GJWT-BZC8 | Start with wide-range weapons |
10 | 4TWT-BZC8 | Start with laser weapons |
11 | KTWT-B1C8 | Start with cross laser weapons |
12 | GJWT-BZC8 + GLCA-BZCT | Always have wide range weapons |
13 | 4TWT-BZC8 + 4WCA-BZCT | Always have laser weapons |
14 | KTWT-B1C8 + KWCA-B1CT | Always have cross laser weapons |
15 | A4CA-AA4N | Retain weapons on new vehicles |
16 | ALNT-AA54 + ALNT-AA82 | Infinite missiles |
17 | BJWT-AAC0 | Start with 10 missiles |
18 | AJWT-AAC0 | Start with 2 missiles |
19 | AAWT-AAC0 | Start with no missiles |
20 | OJWT-BXDG | Start with max missiles |
21 | C4KA-AA50 | Always get max missiles on pick-up |
22 | 64KA-AA6R | Always get homing missiles on pick-up |
23 | BLKA-AAD2 + BLKA-AAET | Always add 10 missiles on pick-up |
24 | ALKA-AAD2 + ALKA-AAET | Always add 2 missiles on pick-up |
25 | AAWT-AAEN | Start with 5 invincibility items |
26 | AEWT-AAEN | Start with 4 invincibility items |
27 | AJWT-AAEN | Start with 3 invincibility items |
28 | ANWT-AAEN | Start with 2 invincibility items |
29 | ATWT-AAEN | Start with 1 invincibility item |
30 | AAWT-AAEN + ACBA-AAFJ | Always have 5 invincibility items |
31 | AEWT-AAEN + AGBA-AAFJ | Always have 4 invincibility items |
32 | AJWT-AAEN + ALBA-AAFJ | Always have 3 invincibility items |
33 | ANWT-AAEN + ARBA-AAFJ | Always have 2 invincibility items |
34 | ATWT-AAEN + AWBA-AAFJ | Always have 1 invincibility item |
35 | SD4A-BE1L | Start on 1st day, area 2 |
36 | SD4A-BJ1L | Start on 1st day, area 3 |
37 | SD4A-BN1L | Start on 1st day, area 4 |
38 | SD4A-BT1L | Start on 2nd day, area 1 |
39 | SD4A-BY1L | Start on 2nd day, area 2 |
40 | SD4A-B21L | Start on 2nd day, area 3 |
41 | SD4A-B61L | Start on 2nd day, area 4 |
42 | SD4A-BA1L | Start on 3rd day, area 1 |
43 | RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL | Start on 3rd day, area 2 |
44 | RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL | Start on 3rd day, area 3 |
45 | RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL | Start on 3rd day, area 4 |
46 | RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL | Start on 4th day, area 1 |
47 | RH4A-A61G + 9X4A-BCSJ + B14A-AAHL | Start on 4th day, area 2 |
48 | RH4A-A61G + 9X4A-BCSJ + B54A-AAHL | Start on 4th day, area 3 |
49 | RH4A-A61G + 9X4A-BCSJ + B94A-AAHL | Start on 4th day, area 4 |
50 | RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL | Start on 5th day, area 1 |
51 | RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL | Start on 5th day, area 2 |
52 | RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL | Start on 5th day, area 3 |
53 | RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL | Start on 5th day, area 4 |
54 | RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL | Start on final day, final area |
55 | AJXA-CA6R | Infinite restart credits |
56 | BKKA-AADN | 10 restart credits |
57 | AZKA-AADN | 5 restart credits |
58 | AFKA-AADN | 1 restart credit |
59 | ABKA-AADN | No restarts |