GAME GENIE CODES: Burning Force.
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| No. | Code | Effect |
| 1 | AWJA-AA6Y | Invincibility |
| 2 | BJWT-AAEG + BLCA-AADW | 10 hits per vehicle |
| 3 | AJWT-AAEG + ALCA-AADW | 2 hits per vehicle |
| 4 | AEWT-AAEG + AGCA-AADW | 1 hit per vehicle |
| 5 | YLJA-AAH8 | Infinite vehicles |
| 6 | 9TWT-BCD8 + BEWT-AAEA | Start with 10 vehicles |
| 7 | 9TWT-BCD8 + AEWT-AAEA | Start with 2 vehicles |
| 8 | 9TWT-BCD8 + AAWT-AAEA | Start with 1 vehicle |
| 9 | GJWT-BZC8 | Start with wide-range weapons |
| 10 | 4TWT-BZC8 | Start with laser weapons |
| 11 | KTWT-B1C8 | Start with cross laser weapons |
| 12 | GJWT-BZC8 + GLCA-BZCT | Always have wide range weapons |
| 13 | 4TWT-BZC8 + 4WCA-BZCT | Always have laser weapons |
| 14 | KTWT-B1C8 + KWCA-B1CT | Always have cross laser weapons |
| 15 | A4CA-AA4N | Retain weapons on new vehicles |
| 16 | ALNT-AA54 + ALNT-AA82 | Infinite missiles |
| 17 | BJWT-AAC0 | Start with 10 missiles |
| 18 | AJWT-AAC0 | Start with 2 missiles |
| 19 | AAWT-AAC0 | Start with no missiles |
| 20 | OJWT-BXDG | Start with max missiles |
| 21 | C4KA-AA50 | Always get max missiles on pick-up |
| 22 | 64KA-AA6R | Always get homing missiles on pick-up |
| 23 | BLKA-AAD2 + BLKA-AAET | Always add 10 missiles on pick-up |
| 24 | ALKA-AAD2 + ALKA-AAET | Always add 2 missiles on pick-up |
| 25 | AAWT-AAEN | Start with 5 invincibility items |
| 26 | AEWT-AAEN | Start with 4 invincibility items |
| 27 | AJWT-AAEN | Start with 3 invincibility items |
| 28 | ANWT-AAEN | Start with 2 invincibility items |
| 29 | ATWT-AAEN | Start with 1 invincibility item |
| 30 | AAWT-AAEN + ACBA-AAFJ | Always have 5 invincibility items |
| 31 | AEWT-AAEN + AGBA-AAFJ | Always have 4 invincibility items |
| 32 | AJWT-AAEN + ALBA-AAFJ | Always have 3 invincibility items |
| 33 | ANWT-AAEN + ARBA-AAFJ | Always have 2 invincibility items |
| 34 | ATWT-AAEN + AWBA-AAFJ | Always have 1 invincibility item |
| 35 | SD4A-BE1L | Start on 1st day, area 2 |
| 36 | SD4A-BJ1L | Start on 1st day, area 3 |
| 37 | SD4A-BN1L | Start on 1st day, area 4 |
| 38 | SD4A-BT1L | Start on 2nd day, area 1 |
| 39 | SD4A-BY1L | Start on 2nd day, area 2 |
| 40 | SD4A-B21L | Start on 2nd day, area 3 |
| 41 | SD4A-B61L | Start on 2nd day, area 4 |
| 42 | SD4A-BA1L | Start on 3rd day, area 1 |
| 43 | RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL | Start on 3rd day, area 2 |
| 44 | RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL | Start on 3rd day, area 3 |
| 45 | RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL | Start on 3rd day, area 4 |
| 46 | RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL | Start on 4th day, area 1 |
| 47 | RH4A-A61G + 9X4A-BCSJ + B14A-AAHL | Start on 4th day, area 2 |
| 48 | RH4A-A61G + 9X4A-BCSJ + B54A-AAHL | Start on 4th day, area 3 |
| 49 | RH4A-A61G + 9X4A-BCSJ + B94A-AAHL | Start on 4th day, area 4 |
| 50 | RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL | Start on 5th day, area 1 |
| 51 | RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL | Start on 5th day, area 2 |
| 52 | RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL | Start on 5th day, area 3 |
| 53 | RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL | Start on 5th day, area 4 |
| 54 | RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL | Start on final day, final area |
| 55 | AJXA-CA6R | Infinite restart credits |
| 56 | BKKA-AADN | 10 restart credits |
| 57 | AZKA-AADN | 5 restart credits |
| 58 | AFKA-AADN | 1 restart credit |
| 59 | ABKA-AADN | No restarts |