GAME GENIE CODES: Abrams Battle Tank. |
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No. | Code | Effect |
NOTE: Many readouts may look strange when the amount is 100 or more. |
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1 | AMFA-AA22 | Infinite ammo |
2 | AMEA-AA66 | Infinite machine gun rounds |
3 | AJJA-CA6R | Infinite smoke canisters |
4 | CDMT-AA30 | Infinite fuel |
5 | AJHT-CA9J | Infinite smoke |
6 | BJJA-CAEY | 10 seconds of smoke per canister |
7 | CTJA-CAEY | 20 seconds of smoke per canister |
8 | FYJA-CAEY | 45 seconds of smoke per canister |
9 | HTJA-CAEY | 60 seconds of smoke per canister |
10 | SAJA-CAEY | 120 seconds of smoke per canister |
11 | FTJA-CCEY | 300 seconds of smoke per canister |
12 | SDMT-BLV0 | Fuel is consumed 2x as fast |
13 | SDMT-BWV0 | Fuel is consumed 4x as fast |
14 | BLFT-AAF6 | Start with 10 gallons of fuel |
15 | DGFT-AAF6 | Start with 25 gallons of fuel |
16 | GLFT-AAF6 | Start with 50 gallons of fuel |
17 | W4FT-AAF6 | Start with 150 gallons of fuel |
18 | 3CFT-AAF6 | Start with 200 gallons of fuel |
19 | 8WFT-ACF6 | Start with 500 gallons of fuel |
20 | HWGT-AABJ + HWGT-AACE | Start with 60 rounds of total ammo |
21 | LCGT-AABJ + LCGT-AACE | Start with 80 rounds of total ammo |
22 | NWGT-AABJ + NWGT-AACE | Start with 100 rounds of total ammo |
23 | 3CGT-AABJ + 3CGT-AACE | Start with 200 rounds of total ammo |
With Codes 24 thru 50, the numbers of each kind of ammo may not be adjustable
from the |
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24 | ACFT-AAF0 | Start with 0 smoke canisters |
25 | ARFT-AAF0 | Start with 3 smoke canisters |
26 | BLFT-AAF0 | Start with 10 smoke canisters |
27 | CWFT-AAF0 | Start with 20 smoke canisters |
28 | GLFT-AAF0 | Start with 50 smoke canisters |
29 | NWFT-AAF0 | Start with 100 smoke canisters |
30 | ACFT-AAFT | Start with 0 machine gun rounds |
31 | CWFT-AAFT | Start with 20 machine gun rounds |
32 | GLFT-AAFT | Start with 50 machine gun rounds |
33 | NWFT-AAFT | Start with 100 machine gun rounds |
34 | W4FT-AAFT | Start with 150 machine gun rounds |
35 | 9LFT-AAFT | Start with 250 machine gun rounds |
36 | 8WFT-ACFT | Start with 500 machine gun rounds |
37 | FCFT-AAE8 | Start with 40 HEAT rounds |
38 | HWFT-AAE8 | Start with 60 HEAT rounds |
39 | LCFT-AAE8 | Start with 80 HEAT rounds |
40 | NWFT-AAE8 | Start with 100 HEAT rounds |
41 | CWFT-AAFE | Start with 20 Sabot rounds |
42 | FCFT-AAFE | Start with 40 Sabot rounds |
43 | HWFT-AAFE | Start with 60 Sabot rounds |
44 | LCFT-AAFE | Start with 80 Sabot rounds |
45 | NWFT-AAFE | Start with 100 Sabot rounds |
46 | CWFT-AAFL | Start with 20 AX rounds |
47 | FCFT-AAFL | Start with 40 AX rounds |
48 | HWFT-AAFL | Start with 60 AX rounds |
49 | LCFT-AAFL | Start with 80 AX rounds |
50 | NWFT-AAFL | Start with 100 AX rounds |
Codes 51 and 52 won't prevent your tank from being destroyed if it takes
enough hits. |
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51 | RHNA-A6ZC | Equipment can't be damaged |
52 | AHNA-BZ7C | Equipment can't be destroyed |